static const char* const SIGNAL_TEXT_SCROLLED; ///< Signal emitted when the scroll position changes. @see SignalScrolled()
// Properties
- static const Property::Index PROPERTY_MARKUP_ENABLED; ///< name "markup-enabled", @see SetMarkupProcessingEnabled(), type BOOLEAN
+ static const Property::Index PROPERTY_MARKUP_ENABLED; ///< name "markup-enabled", @see SetMarkupProcessingEnabled(), type BOOLEAN
+ static const Property::Index PROPERTY_TEXT; ///< name "text", type STRING
+ static const Property::Index PROPERTY_MULTILINE_POLICY; ///< name "multiline-policy", type STRING
+ static const Property::Index PROPERTY_WIDTH_EXCEED_POLICY; ///< name "width-exceed-policy", type STRING
+ static const Property::Index PROPERTY_HEIGHT_EXCEED_POLICY; ///< name "height-exceed-policy", type STRING
+ static const Property::Index PROPERTY_LINE_JUSTIFICATION; ///< name "line-justification", type STRING
+ static const Property::Index PROPERTY_FADE_BOUNDARY; ///< name "fade-boundary", type VECTOR4
+ static const Property::Index PROPERTY_LINE_HEIGHT_OFFSET; ///< name "line-height-offset", type FLOAT
+ static const Property::Index PROPERTY_HORIZONTAL_ALIGNMENT; ///< name "horizontal-alignment", type STRING
+ static const Property::Index PROPERTY_VERTICAL_ALIGNMENT; ///< name "vertical-alignment", type STRING
/**
* @brief Structure used to retrieve Layout info per character.