{
SnapType type; ///< Current snap commencing
Vector3 position; ///< Target snap position
- Vector3 scale; ///< Target snap scale
- float rotation; ///< Target snap rotation
float duration; ///< Duration of snap animation.
};
* (domain) to which scaling can be performed e.g. 10% to 200%
*
* @param[in] ruler The ruler to be used for the Scale-X axis
+ *
+ * @deprecated Scaling not supported
*/
void SetRulerScaleX(RulerPtr ruler);
* (domain) to which scaling can be performed e.g. 10% to 200%
*
* @param[in] ruler The ruler to be used for the Scale-Y axis
+ *
+ * @deprecated Scaling not supported
*/
void SetRulerScaleY(RulerPtr ruler);
* @brief Retrieves current scroll scale.
*
* @returns The current scroll scale.
+ *
+ * @deprecated Scaling not supported
*/
Vector3 GetCurrentScrollScale() const;
* @param[in] position The position to transform to.
* @param[in] scale The scale to transform to.
* @param[in] rotation The rotation to transform to.
+ *
+ * @deprecated Scaling or rotation not supported, use ScrollTo(const Vector3&)
*/
void TransformTo(const Vector3& position, const Vector3& scale, float rotation);
/**
- * @brief Transforms View to position, scale and rotation specified.
+ * @brief Transforms View to position, scale and rotation specified in the duration specified.
*
* @param[in] position The position to transform to.
* @param[in] scale The scale to transform to.
* @param[in] rotation The rotation to transform to.
* @param[in] duration The duration for this animation in seconds.
+ *
+ * @deprecated Scaling or rotation not supported, use ScrollTo(const Vector3&, float)
*/
void TransformTo(const Vector3& position, const Vector3& scale, float rotation, float duration);
* @brief Scales View to (scale).
*
* @param[in] scale The scale factor the animate to.
+ *
+ * @deprecated Scaling not supported
*/
void ScaleTo(const Vector3& scale);
*
* @param[in] scale The scale factor the animate to.
* @param[in] duration The duration of the animation in seconds.
+ *
+ * @deprecated Scaling not supported
*/
void ScaleTo(const Vector3& scale, float duration);