Ruler();
/**
- * @brief Destructor - A reference counted object may only be deleted by calling Unreference().
- */
- virtual ~Ruler();
-
- /**
* @brief Snaps (x) in accordance to the ruler settings.
*
* @param[in] x The input value on the ruler to be snapped.
protected:
+ /**
+ * @brief Destructor - A reference counted object may only be deleted by calling Unreference().
+ */
+ virtual ~Ruler();
+
+protected:
+
RulerType mType; ///< Type of Ruler (Fixed or Free).
bool mEnabled; ///< If the ruler is enabled.
RulerDomain mDomain; ///< The domain of the ruler.
static const std::string SCROLL_OVERSHOOT_X_PROPERTY_NAME; ///< Property, name "scroll-overshoot-x", type float
static const std::string SCROLL_OVERSHOOT_Y_PROPERTY_NAME; ///< Property, name "scroll-overshoot-y", type float
static const std::string SCROLL_FINAL_PROPERTY_NAME; ///< Property, name "scroll-final", type VECTOR3
- static const std::string SCROLL_X_PROPERTY_NAME; ///< Property, name "scroll-x", type FLOAT
- static const std::string SCROLL_Y_PROPERTY_NAME; ///< Property, name "scroll-y", type FLOAT
static const std::string SCROLL_SCALE_PROPERTY_NAME; ///< Property, name "scroll-scale", type VECTOR3
static const std::string SCROLL_WRAP_PROPERTY_NAME; ///< Property, name "scroll-wrap", type BOOLEAN
static const std::string SCROLL_PANNING_PROPERTY_NAME; ///< Property, name "scroll-panning", type BOOLEAN
{
SnapType type; ///< Current snap commencing
Vector3 position; ///< Target snap position
- Vector3 scale; ///< Target snap scale
- float rotation; ///< Target snap rotation
float duration; ///< Duration of snap animation.
};
ScrollView& operator=( const ScrollView& handle );
/**
- * @brief Virtual destructor.
+ * @brief Destructor
*
- * Dali::Object derived classes typically do not contain member data.
+ * This is non-virtual since derived Handle types must not contain data or virtual methods.
*/
- virtual ~ScrollView();
+ ~ScrollView();
/**
* @brief Create an initialized ScrollView.
* (domain) to which scaling can be performed e.g. 10% to 200%
*
* @param[in] ruler The ruler to be used for the Scale-X axis
+ *
+ * @deprecated Scaling not supported
*/
void SetRulerScaleX(RulerPtr ruler);
* (domain) to which scaling can be performed e.g. 10% to 200%
*
* @param[in] ruler The ruler to be used for the Scale-Y axis
+ *
+ * @deprecated Scaling not supported
*/
void SetRulerScaleY(RulerPtr ruler);
void SetWrapMode(bool enable);
/**
+ * @deprecated
* @brief Gets the current refresh interval in milliseconds.
*
* @return Current refresh interval in milliseconds
int GetRefreshInterval() const;
/**
+ * @deprecated
* @brief Sets the refresh interval in milliseconds.
*
* The refresh interval is a notification signal
void SetRefreshInterval(int milliseconds);
/**
+ * @brief Gets the current distance needed to scroll for ScrollUpdatedSignal to be emitted
+ *
+ * @return Current scroll update distance
+ */
+ int GetScrollUpdateDistance() const;
+
+ /**
+ * @brief Sets the distance needed to scroll for ScrollUpdatedSignal to be emitted
+ *
+ * The scroll update distance tells ScrollView how far to move before ScrollUpdatedSignal the informs application.
+ * Each time the ScrollView crosses this distance the signal will be emitted
+ *
+ * @param[in] distance The distance for ScrollView to move before emitting update signal
+ */
+ void SetScrollUpdateDistance(int distance);
+
+ /**
* @brief Returns state of Axis Auto Lock mode.
*
* @return Whether Axis Auto Lock mode has been enabled or not.
void SetFlickSpeedCoefficient(float speed);
/**
+ * @brief Returns the minimum pan distance required for a flick gesture in pixels
+ *
+ * @return Minimum pan distance vector with separate x and y distance
+ */
+ Vector2 GetMinimumDistanceForFlick() const;
+
+ /**
+ * @brief Sets the minimum pan distance required for a flick in pixels
+ *
+ * Takes a Vector2 containing separate x and y values. As long as the pan distance exceeds one of these axes a flick will be allowed
+ *
+ * @param[in] distance The minimum pan distance for a flick
+ */
+ void SetMinimumDistanceForFlick( const Vector2& distance );
+
+ /**
+ * @brief Returns the minimum pan speed required for a flick gesture in pixels per second
+ *
+ * @return Minimum pan speed
+ */
+ float GetMinimumSpeedForFlick() const;
+
+ /**
+ * @brief Sets the minimum pan speed required for a flick in pixels per second
+ *
+ * @param[in] speed The minimum pan speed for a flick
+ */
+ void SetMinimumSpeedForFlick( float speed );
+
+ /**
* @brief Gets the maximum flick speed setting for ScrollView when
* flicking in free panning mode.
*
Vector3 GetCurrentScrollPosition() const;
/**
+ * @brief Sets the current scroll position, overriding current scroll animations. If panning is currently taking place
+ * SetScrollPosition will have no effect. Try to ensure panning has stopped before calling this function.
+ *
+ * @param[in] position The new scroll position to set.
+ */
+ void SetScrollPosition(const Vector3& position);
+
+ /**
* @brief Retrieves current scroll scale.
*
* @returns The current scroll scale.
+ *
+ * @deprecated Scaling not supported
*/
Vector3 GetCurrentScrollScale() const;
* @param[in] position The position to transform to.
* @param[in] scale The scale to transform to.
* @param[in] rotation The rotation to transform to.
+ *
+ * @deprecated Scaling or rotation not supported, use ScrollTo(const Vector3&)
*/
void TransformTo(const Vector3& position, const Vector3& scale, float rotation);
/**
- * @brief Transforms View to position, scale and rotation specified.
+ * @brief Transforms View to position, scale and rotation specified in the duration specified.
*
* @param[in] position The position to transform to.
* @param[in] scale The scale to transform to.
* @param[in] rotation The rotation to transform to.
* @param[in] duration The duration for this animation in seconds.
+ *
+ * @deprecated Scaling or rotation not supported, use ScrollTo(const Vector3&, float)
*/
void TransformTo(const Vector3& position, const Vector3& scale, float rotation, float duration);
* @brief Scales View to (scale).
*
* @param[in] scale The scale factor the animate to.
+ *
+ * @deprecated Scaling not supported
*/
void ScaleTo(const Vector3& scale);
*
* @param[in] scale The scale factor the animate to.
* @param[in] duration The duration of the animation in seconds.
+ *
+ * @deprecated Scaling not supported
*/
void ScaleTo(const Vector3& scale, float duration);