+ * @brief Returns the minimum pan distance required for a flick gesture in pixels
+ *
+ * @return Minimum pan distance vector with separate x and y distance
+ */
+ Vector2 GetMinimumDistanceForFlick() const;
+
+ /**
+ * @brief Sets the minimum pan distance required for a flick in pixels
+ *
+ * Takes a Vector2 containing separate x and y values. As long as the pan distance exceeds one of these axes a flick will be allowed
+ *
+ * @param[in] distance The minimum pan distance for a flick
+ */
+ void SetMinimumDistanceForFlick( const Vector2& distance );
+
+ /**
+ * @brief Returns the minimum pan speed required for a flick gesture in pixels per second
+ *
+ * @return Minimum pan speed
+ */
+ float GetMinimumSpeedForFlick() const;
+
+ /**
+ * @brief Sets the minimum pan speed required for a flick in pixels per second
+ *
+ * @param[in] speed The minimum pan speed for a flick
+ */
+ void SetMinimumSpeedForFlick( float speed );
+
+ /**