void ScrollToItem(ItemId itemId, float durationSeconds);
/**
- * @brief Set the interval between refreshes, during which new items are requested from ItemFactory.
+ * @brief Set the interval between refreshes. When the layout-position of items is changed by this interval,
+ * new items are requested from ItemFactory.
*
- * @param[in] intervalMilliseconds The refresh interval in milliseconds.
+ * @param[in] intervalLayoutPositions The refresh interval in layout position.
*/
- void SetRefreshInterval(unsigned int intervalMilliseconds);
+ void SetRefreshInterval(float intervalLayoutPositions);
/**
- * @brief Get the interval between refreshes in milliseconds.
+ * @brief Get the interval between refreshes in layout position.
*
* @return The refresh interval
*/
- unsigned int GetRefreshInterval() const;
+ float GetRefreshInterval() const;
/**
* @brief Given the Item ID, this returns the accompanying actor.