class ScrollConnector;
class ItemFactory;
class ItemLayout;
+struct ItemRange;
typedef IntrusivePtr<ItemLayout> ItemLayoutPtr;
*/
Vector3 GetItemsAnchorPoint() const;
+ /**
+ * @brief Get the range of items that are currently in ItemView.
+ *
+ * @param[out] range The range of items.
+ */
+ void GetItemsRange(ItemRange& range);
+
public: // Not intended for application developers
/**