{
public:
- // Action Names
- static const char* const ACTION_CONTROL_ACTIVATED; ///< name "control-activated"
-
- // Signal Names
- static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
+ /// @name Properties
+ /** @{ */
+ static const Property::Index PROPERTY_BACKGROUND_COLOR; ///< name "background-color", @see SetBackgroundColor, type VECTOR4
+ static const Property::Index PROPERTY_BACKGROUND; ///< name "background", @see SetBackground, type MAP
+ static const Property::Index PROPERTY_WIDTH_POLICY; ///< name "width-policy", @see SetSizePolicy, type STRING
+ static const Property::Index PROPERTY_HEIGHT_POLICY; ///< name "height-policy", @see SetSizePolicy, type STRING
+ static const Property::Index PROPERTY_MINIMUM_SIZE; ///< name "minimum-size", @see SetMinimumSize, type VECTOR3
+ static const Property::Index PROPERTY_MAXIMUM_SIZE; ///< name "maximum-size", @see SetMaximumSize, type VECTOR3
+ static const Property::Index PROPERTY_KEY_INPUT_FOCUS; ///< name "key-input-focus", @see SetKeyInputFocus, type BOOLEAN
+ /** @} */
+
+ /// @name Signals
+ /** @{ */
+ static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
+ /** @} */
+
+ /// @name Actions
+ /** @{ */
+ static const char* const ACTION_CONTROL_ACTIVATED; ///< name "control-activated"
+ /** @} */
/**
* @brief Describes how a control could be resized.
*/
const ControlImpl& GetImplementation() const;
+ // Size Negotiation
+
/**
* @brief Sets the size policies for the width and height dimensions.
*
*/
float GetWidthForHeight( float height );
+ // Key Input
+
/**
* @brief This sets the control to receive key events.
*
*/
void ClearKeyInputFocus();
-//signals
-public:
+ // Gesture Detection
+
+ /**
+ * @brief Retrieves the pinch gesture detector of the control.
+ *
+ * @return The pinch gesture detector.
+ * @pre Pinch detection should have been enabled in the control.
+ */
+ PinchGestureDetector GetPinchGestureDetector() const;
+
+ /**
+ * @brief Retrieves the pan gesture detector of the control.
+ *
+ * @return The pan gesture detector.
+ * @pre Pan detection should have been enabled in the control.
+ */
+ PanGestureDetector GetPanGestureDetector() const;
+
+ /**
+ * @brief Retrieves the tap gesture detector of the control.
+ *
+ * @return The tap gesture detector.
+ * @pre Tap detection should have been enabled in the control.
+ */
+ TapGestureDetector GetTapGestureDetector() const;
+
+ /**
+ * @brief Retrieves the long press gesture detector of the control.
+ *
+ * @return The long press gesture detector.
+ * @pre Long press detection should have been enabled in the control.
+ */
+ LongPressGestureDetector GetLongPressGestureDetector() const;
+
+ // Background
+
+ /**
+ * @brief Sets the background color of the control.
+ *
+ * @param[in] color The required background color of the control
+ */
+ void SetBackgroundColor( const Vector4& color );
+
+ /**
+ * @brief Retrieves the background color of the control.
+ *
+ * @return The background color of the control.
+ */
+ Vector4 GetBackgroundColor() const;
+
+ /**
+ * @brief Sets an image as the background of the control.
+ *
+ * The color of this image is blended with the background color @see SetBackgroundColor
+ *
+ * @param[in] image The image to set as the background.
+ */
+ void SetBackground( Image image );
+
+ /**
+ * @brief Clears the background.
+ */
+ void ClearBackground();
+
+ /**
+ * @brief Retrieves the actor used as the background for this control.
+ *
+ * @return The actor that used as the background for this control.
+ */
+ Actor GetBackgroundActor() const;
+
+ // Signals
/**
* @brief This signal is emitted when key event is received.