{
public:
- //Signal Names
+ // Signal Names
static const char* const SIGNAL_TOGGLED;
static const char* const SIGNAL_PRESSED;
static const char* const SIGNAL_RELEASED;
- //Action Names
+ // Action Names
static const char* const ACTION_PUSH_BUTTON_CLICK;
+ // Properties
+ static const Property::Index PROPERTY_AUTO_REPEATING; ///< name "auto-repeating", @see SetAutoRepeating(), type BOOLEAN
+ static const Property::Index PROPERTY_INITIAL_AUTO_REPEATING_DELAY; ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type FLOAT
+ static const Property::Index PROPERTY_NEXT_AUTO_REPEATING_DELAY; ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type FLOAT
+ static const Property::Index PROPERTY_TOGGLABLE; ///< name "togglable", @see SetToggleButton(), type BOOLEAN
+ static const Property::Index PROPERTY_TOGGLE; ///< name "toggle", @see SetToggled(), type BOOLEAN
+ static const Property::Index PROPERTY_BUTTON_IMAGE; ///< name "button-image", @see SetButtonImage(Image), type STRING
+ static const Property::Index PROPERTY_PRESSED_IMAGE; ///< name "pressed-image", @see SetPressedImage(Image), type STRING
+ static const Property::Index PROPERTY_DIMMED_IMAGE; ///< name "dimmed-image", @see SetDimmedImage(Image), type STRING
+ static const Property::Index PROPERTY_LABEL_TEXT; ///< name "label-text", @see SetLabelText(const std::string&), type STRING
+
public:
/**