static const char* const ACTION_PUSH_BUTTON_CLICK; ///< name "push-button-click"
// Properties
- static const Property::Index PROPERTY_AUTO_REPEATING; ///< name "auto-repeating", @see SetAutoRepeating(), type BOOLEAN
- static const Property::Index PROPERTY_INITIAL_AUTO_REPEATING_DELAY; ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_NEXT_AUTO_REPEATING_DELAY; ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type FLOAT
- static const Property::Index PROPERTY_TOGGLABLE; ///< name "togglable", @see SetToggleButton(), type BOOLEAN
- static const Property::Index PROPERTY_TOGGLE; ///< name "toggle", @see SetToggled(), type BOOLEAN
- static const Property::Index PROPERTY_BUTTON_IMAGE; ///< name "button-image", @see SetButtonImage(Image), type STRING
- static const Property::Index PROPERTY_PRESSED_IMAGE; ///< name "pressed-image", @see SetPressedImage(Image), type STRING
- static const Property::Index PROPERTY_DIMMED_IMAGE; ///< name "dimmed-image", @see SetDimmedImage(Image), type STRING
- static const Property::Index PROPERTY_LABEL_TEXT; ///< name "label-text", @see SetLabelText(const std::string&), type STRING
+ static const Property::Index PROPERTY_AUTO_REPEATING; ///< name "auto-repeating", @see SetAutoRepeating(), type BOOLEAN
+ static const Property::Index PROPERTY_INITIAL_AUTO_REPEATING_DELAY; ///< name "initial-auto-repeating-delay", @see SetInitialAutoRepeatingDelay(), type FLOAT
+ static const Property::Index PROPERTY_NEXT_AUTO_REPEATING_DELAY; ///< name "next-auto-repeating-delay", @see SetNextAutoRepeatingDelay(), type FLOAT
+ static const Property::Index PROPERTY_TOGGLABLE; ///< name "togglable", @see SetToggleButton(), type BOOLEAN
+ static const Property::Index PROPERTY_TOGGLE; ///< name "toggle", @see SetToggled(), type BOOLEAN
+ static const Property::Index PROPERTY_NORMAL_STATE_ACTOR; ///< name "button-state-actor", @see SetButtonImage(), type MAP
+ static const Property::Index PROPERTY_PRESSED_STATE_ACTOR; ///< name "pressed-state-actor", @see SetPressedImage(), type MAP
+ static const Property::Index PROPERTY_DIMMED_STATE_ACTOR; ///< name "dimmed-state-actor", @see SetDimmedImage(), type MAP
+ static const Property::Index PROPERTY_LABEL_ACTOR; ///< name "label-actor", @see SetLabelText(), type STRING
public: