add_definitions("-DDEBUG_ENABLED")
endif()
+ADD_DEFINITIONS( "-DBUILDING_DALI_SCENE_LOADER" )
+
foreach(flag ${PKGS_CFLAGS})
set(extra_flags "${extra_flags} ${flag}")
endforeach(flag)
"${GENERATED_SHADER_DIR}/generated/"
"${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
+IF( WIN32)
+ # When Using VCPKG, the default is always set to Debug if CMAKE_BUILD_TYPE is not set
+ IF( NOT CMAKE_BUILD_TYPE )
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../Debug/${SHADER_GENERATOR_NAME})
+ ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${CMAKE_BUILD_TYPE}/${SHADER_GENERATOR_NAME})
+ ENDIF()
+ELSE()
+ SET(SHADER_GENERATOR_BINARY ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME})
+ENDIF()
+
SET( BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME}
- COMMAND ${CMAKE_CURRENT_BINARY_DIR}/../${SHADER_GENERATOR_NAME} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+ DEPENDS ${SHADER_GENERATOR_BINARY}
+ COMMAND ${SHADER_GENERATOR_BINARY} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
SET( scene_loader_src_files ${scene_loader_src_files} ${BUILT_IN_SHADER_GEN_CPP} )