Windows build fixes
[platform/core/uifw/dali-toolkit.git] / build / tizen / CMakeLists.txt
index a7bc0e6..00dd771 100644 (file)
@@ -286,13 +286,46 @@ ENDIF()
 # Generate source files for shaders
 SET(SHADER_SOURCE_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/shaders/")
 SET(SHADER_GENERATED_DIR "${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/generated")
-EXECUTE_PROCESS( COMMAND bash -c "${CMAKE_CURRENT_SOURCE_DIR}/shader-generator.sh ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR}" )
 
 SET(GENERATED_SHADER_DIR ${ROOT_SRC_DIR}/dali-toolkit/internal/graphics/)
 SET_PROPERTY(DIRECTORY PROPERTY ADDITIONAL_MAKE_CLEAN_FILES
              "${GENERATED_SHADER_DIR}/generated/"
              "${GENERATED_SHADER_DIR}/builtin-shader-extern-gen.h")
 
+SET(SHADER_GENERATOR_NAME dali-shader-generator)
+SET(SHADER_GENERATOR_SOURCES ${ROOT_SRC_DIR}/dali-toolkit/shader-generator/shader-generator.cpp)
+
+IF(WIN32)
+  # Allows execution of the shader generator executable as if it's in the cmake build directory rather
+  # than a Debug or Release subdirectory
+  SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
+ENDIF()
+
+IF(NOT ANDROID)
+  ADD_EXECUTABLE(${SHADER_GENERATOR_NAME} ${SHADER_GENERATOR_SOURCES})
+  INSTALL(TARGETS ${SHADER_GENERATOR_NAME} RUNTIME DESTINATION bin)
+ELSE()
+  # Need to build dali-shader-generator using the host compiler, not the android cross-compiler so
+  # that it can be run on the host machine
+  OPTION(ANDROID_HOST_COMPILER "Provide the host compiler used by Android (Mandatory)")
+  IF(${ANDROID_HOST_COMPILER} STREQUAL "OFF")
+    MESSAGE(FATAL_ERROR "-DANDROID_HOST_COMPILER=\"Compiler\" must be set")
+  ENDIF()
+
+  ADD_CUSTOM_COMMAND(OUTPUT ${SHADER_GENERATOR_NAME}
+                     COMMAND ${ANDROID_HOST_COMPILER} -o ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} -std=c++17 ${SHADER_GENERATOR_SOURCES})
+  INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME}
+          PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE
+          DESTINATION bin)
+ENDIF()
+
+SET(BUILT_IN_SHADER_GEN_CPP "${GENERATED_SHADER_DIR}/generated/builtin-shader-gen.cpp")
+ADD_CUSTOM_COMMAND(OUTPUT ${BUILT_IN_SHADER_GEN_CPP}
+                   DEPENDS ${SHADER_GENERATOR_NAME}
+                   COMMAND ${CMAKE_CURRENT_BINARY_DIR}/${SHADER_GENERATOR_NAME} ${SHADER_SOURCE_DIR} ${SHADER_GENERATED_DIR})
+
+SET(SOURCES ${SOURCES} ${BUILT_IN_SHADER_GEN_CPP})
+
 IF( WIN32 OR APPLE )
   SET( DALICORE_LDFLAGS
         "${DALICORE_LDFLAGS}"
@@ -472,9 +505,9 @@ IF( ENABLE_COVERAGE )
     ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}rename_cov_data ./rename-cov-data )
 
     ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}cov_data ${LCOV_BIN} ${LCOV_OPTS} --base-directory . --directory . -c -o dali.info
-      COMMAND ${LCOV_BIN} ${LCOV_OPTS} --remove dali.info \"*/dali-env/*\" \"/usr/include/*\" "*/dali-env/*" "*solid-color-actor*" "*/dali-toolkit/third-party/*" \"*/dali-scene-loader/third-party/*\" -o dali.info )
+      COMMAND ${LCOV_BIN} ${LCOV_OPTS} --remove dali.info \"*/dali-env/*\" \"/usr/include/*\" \"*/dali-env/*\" \"*solid-color-actor*\" \"*/dali-toolkit/third-party/*\" \"*/dali-scene-loader/third-party/*\" -o dali.info )
 
-    ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}coverage genhtml ${LCOV_OPTS} -o ${COVERAGE_OUTPUT_DIR} dali.info
+    ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}coverage genhtml -p ${ROOT_SRC_DIR} ${LCOV_OPTS} -o ${COVERAGE_OUTPUT_DIR} dali.info
       DEPENDS cov_data )
 
     ADD_CUSTOM_TARGET( ${DALI_TOOLKIT_PREFIX}reset_coverage @${LCOV_BIN} -z --directory `pwd` )