- if( glyph.width > 0 &&
- glyph.height > 0 ) // Skip whitespace
- {
- glyphPositions.push_back( Vector2( penX + glyph.xBearing,
- penY - glyph.yBearing ) );
- }
+ glyphPositions.push_back( Vector2( penX + glyph.xBearing,
+ penY - glyph.yBearing ) );