Methods to set/get font and script runs added to the text logical model.
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / public-api / text / logical-model.cpp
index 9008233..4547f99 100644 (file)
 // CLASS HEADER
 #include <dali-toolkit/public-api/text/logical-model.h>
 
+// INTERNAL INCLUDES
+#include <dali-toolkit/public-api/text/font-run.h>
+#include <dali-toolkit/public-api/text/script-run.h>
+
 // EXTERNAL INCLUDES
-#include <string.h>
+#include <memory.h>
+#include <stdlib.h>
 
 namespace Dali
 {
@@ -33,6 +38,8 @@ namespace Text
 struct LogicalModel::Impl
 {
   Vector<Character> mText;
+  Vector<ScriptRun> mScriptRuns;
+  Vector<FontRun>   mFontRuns;
 };
 
 LogicalModelPtr LogicalModel::New()
@@ -58,6 +65,174 @@ void LogicalModel::GetText( CharacterIndex characterIndex, Character* text, Leng
   memcpy( text, &modelText[characterIndex], numberOfCharacters*sizeof(Character) );
 }
 
+void LogicalModel::SetScripts( const ScriptRun* const scripts,
+                               Length numberOfRuns )
+{
+  Vector<ScriptRun>& scriptRuns = mImpl->mScriptRuns;
+  scriptRuns.Resize( numberOfRuns );
+  memcpy( scriptRuns.Begin(), scripts, numberOfRuns * sizeof( ScriptRun ) );
+}
+
+Length LogicalModel::GetNumberOfScriptRuns( CharacterIndex characterIndex,
+                                            Length numberOfCharacters ) const
+{
+  if( ( 0u == characterIndex ) && ( mImpl->mText.Count() == numberOfCharacters ) )
+  {
+    return mImpl->mScriptRuns.Count();
+  }
+
+  const CharacterIndex charcterEndIndex = characterIndex + numberOfCharacters;
+  Length numberOfScriptRuns = 0u;
+  bool firstIndexFound = false;
+
+  for( Length index = 0u, length = mImpl->mScriptRuns.Count(); index < length; ++index )
+  {
+    const ScriptRun* const scriptRun = mImpl->mScriptRuns.Begin() + index;
+
+    if( !firstIndexFound &&
+        ( characterIndex < scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters ) )
+    {
+      // The character index is within this script run.
+      // Starts the counter of script runs.
+      firstIndexFound = true;
+    }
+
+    if( firstIndexFound )
+    {
+      ++numberOfScriptRuns;
+      if( scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters > charcterEndIndex )
+      {
+        // This script run exceeds the given range. The number of scripts can be returned.
+        return numberOfScriptRuns;
+      }
+    }
+  }
+
+  return numberOfScriptRuns;
+}
+
+void LogicalModel::GetScriptRuns( ScriptRun* scriptRuns,
+                                  CharacterIndex characterIndex,
+                                  Length numberOfCharacters ) const
+{
+  // A better implementation can cache the first script run and the number of then when the GetNumberOfScriptRuns() is called.
+
+  Length numberOfScriptRuns = GetNumberOfScriptRuns( characterIndex,
+                                                     numberOfCharacters );
+
+  for( Length index = 0u, length = mImpl->mScriptRuns.Count(); index < length; ++index )
+  {
+    const ScriptRun* const scriptRun = mImpl->mScriptRuns.Begin() + index;
+
+    if( characterIndex < scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters )
+    {
+      memcpy( scriptRuns, scriptRun, sizeof( ScriptRun ) * numberOfScriptRuns );
+      return;
+    }
+  }
+}
+
+Script LogicalModel::GetScript( CharacterIndex characterIndex ) const
+{
+  // If this operation is too slow, consider a binary search.
+
+  for( Length index = 0u, length = mImpl->mScriptRuns.Count(); index < length; ++index )
+  {
+    const ScriptRun* const scriptRun = mImpl->mScriptRuns.Begin() + index;
+
+    if( ( scriptRun->characterRun.characterIndex <= characterIndex ) &&
+        ( characterIndex < scriptRun->characterRun.characterIndex + scriptRun->characterRun.numberOfCharacters ) )
+    {
+      return scriptRun->script;
+    }
+  }
+
+  return TextAbstraction::UNKNOWN;
+}
+
+void LogicalModel::SetFonts( const FontRun* const fonts,
+                             Length numberOfRuns )
+{
+  Vector<FontRun>& fontRuns = mImpl->mFontRuns;
+  fontRuns.Resize( numberOfRuns );
+  memcpy( fontRuns.Begin(), fonts, numberOfRuns * sizeof( FontRun ) );
+}
+
+Length LogicalModel::GetNumberOfFontRuns( CharacterIndex characterIndex,
+                                          Length numberOfCharacters ) const
+{
+  if( ( 0u == characterIndex ) && ( mImpl->mText.Count() == numberOfCharacters ) )
+  {
+    return mImpl->mFontRuns.Count();
+  }
+
+  const CharacterIndex charcterEndIndex = characterIndex + numberOfCharacters;
+  Length numberOfFontRuns = 0u;
+  bool firstIndexFound = false;
+
+  for( Length index = 0u, length = mImpl->mFontRuns.Count(); index < length; ++index )
+  {
+    const FontRun* const fontRun = mImpl->mFontRuns.Begin() + index;
+
+    if( !firstIndexFound &&
+        ( characterIndex < fontRun->characterRun.characterIndex + fontRun->characterRun.numberOfCharacters ) )
+    {
+      // The character index is within this font run.
+      // Starts the counter of font runs.
+      firstIndexFound = true;
+    }
+
+    if( firstIndexFound )
+    {
+      ++numberOfFontRuns;
+      if( fontRun->characterRun.characterIndex + fontRun->characterRun.numberOfCharacters > charcterEndIndex )
+      {
+        // This font run exceeds the given range. The number of fonts can be returned.
+        return numberOfFontRuns;
+      }
+    }
+  }
+
+  return numberOfFontRuns;
+}
+
+void LogicalModel::GetFontRuns( FontRun* fontRuns,
+                                CharacterIndex characterIndex,
+                                Length numberOfCharacters ) const
+{
+  // A better implementation can cache the first font run and the number of then when the GetNumberOfFontRuns() is called.
+
+  Length numberOfFontRuns = GetNumberOfFontRuns( characterIndex,
+                                                 numberOfCharacters );
+
+  for( Length index = 0u, length = mImpl->mFontRuns.Count(); index < length; ++index )
+  {
+    const FontRun* const fontRun = mImpl->mFontRuns.Begin() + index;
+
+    if( characterIndex < fontRun->characterRun.characterIndex + fontRun->characterRun.numberOfCharacters )
+    {
+      memcpy( fontRuns, fontRun, sizeof( FontRun ) * numberOfFontRuns );
+      return;
+    }
+  }
+}
+
+FontId LogicalModel::GetFont( CharacterIndex characterIndex ) const
+{
+  for( Length index = 0u, length = mImpl->mFontRuns.Count(); index < length; ++index )
+  {
+    const FontRun* const fontRun = mImpl->mFontRuns.Begin() + index;
+
+    if( ( fontRun->characterRun.characterIndex <= characterIndex ) &&
+        ( characterIndex < fontRun->characterRun.characterIndex + fontRun->characterRun.numberOfCharacters ) )
+    {
+      return fontRun->fontId;
+    }
+  }
+
+  return 0u;
+}
+
 LogicalModel::~LogicalModel()
 {
   delete mImpl;