static const char* const SIGNAL_UNHANDLED_KEY_EVENT;
// KeyInputFocusChanged
- typedef SignalV2< void (Control, Control) > KeyInputFocusChangedSignalV2;
+ typedef Signal< void (Control, Control) > KeyInputFocusChangedSignalType;
// Unhandled Key Event
- typedef SignalV2< void (const KeyEvent&) > UnhandledKeyEventSignalV2;
+ typedef Signal< void (const KeyEvent&) > UnhandledKeyEventSignalType;
public:
* @endcode
* @return The signal to connect to.
*/
- KeyInputFocusChangedSignalV2& KeyInputFocusChangedSignal();
+ KeyInputFocusChangedSignalType& KeyInputFocusChangedSignal();
/**
* This signal is emitted when a key event was received, and none of the focused controls on the stage have consumed it.
* @endcode
* @return The signal to connect to.
*/
- UnhandledKeyEventSignalV2& UnhandledKeyEventSignal();
+ UnhandledKeyEventSignalType& UnhandledKeyEventSignal();
private: