TextInput::MaxInputCharactersReachedSignalV2& TextInput::MaxInputCharactersReachedSignal()
{
return GetImpl(*this).MaxInputCharactersReachedSignal();
TextInput::MaxInputCharactersReachedSignalV2& TextInput::MaxInputCharactersReachedSignal()
{
return GetImpl(*this).MaxInputCharactersReachedSignal();