{
public:
+ /// @name Properties
+ /** @{ */
+ static const Property::Index PROPERTY_ROWS; ///< name "rows", type UNSIGNED_INTEGER
+ static const Property::Index PROPERTY_COLUMNS; ///< name "columns", type UNSIGNED_INTEGER
+ static const Property::Index PROPERTY_CELL_PADDING; ///< name "cell-padding", type VECTOR2
+ static const Property::Index PROPERTY_LAYOUT_ANIMATION_DURATION; ///< name "layout-animation-duration", type FLOAT
+
+ /*
+ * PROPERTY_LAYOUT_ROWS set the height of the rows
+ * It has the format as follows in script:
+ * @code
+ * "layout-rows":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedHight
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeHeight
+ }
+ * @endcode
+ */
+ static const Property::Index PROPERTY_LAYOUT_ROWS; ///< name "layout-rows", type MAP
+
+ /*
+ * PROPERTY_LAYOUT_COLUMNS set the height of the rows
+ * It has the format as follows in script:
+ * @code
+ * "layout-columns":
+ {
+ "0": { "policy": "fixed", "value": 40 }, //@see SetFixedWidth
+ "2": { "policy": "relative", "value": 0.33 } //@see SetRelativeWidth
+ }
+ * @endcode
+ */
+ static const Property::Index PROPERTY_LAYOUT_COLUMNS; ///< name "layout-columns", type MAP
+ /** @} */
+
+
+ // Custom properties for where to put the actor, these properties should be registered to the child which would be added to the table
+ static const std::string CELL_INDICES_PROPERTY_NAME; ///< Property, name "cell-indices", type VECTOR2
+ static const std::string ROW_SPAN_PROPERTY_NAME; ///< Property, name "row-span", type FLOAT (Currently builder unable to differentiate integer and float from Json string)
+ static const std::string COLUMN_SPAN_PROPERTY_NAME; ///< Property, name "column-span", type FLOAT (Currently builder unable to differentiate integer and float from Json string)
+
+
+ /**
+ * @brief Describes how the size of a row / column been set
+ */
+ enum LayoutPolicy
+ {
+ Fixed, ///< Fixed with the given value.
+ Relative, ///< Calculated as percentage of the remainder after subtracting Padding and Fixed height/width
+ Fill ///< Get the remainder of the 100% (after subtracting Padding, Fixed and Relative height/ width) divided evenly between 'fill' rows/columns
+ };
+
/**
* Structure to specify layout position for child actor
*/