public:
- typedef SignalV2< void ( const Vector3& ) > ScrollStartedSignalV2; ///< ScrollStarted signal type
- typedef SignalV2< void ( const Vector3& ) > ScrollCompletedSignalV2; ///< ScrollCompleted signal type
- typedef SignalV2< void ( const Vector3& ) > ScrollUpdatedSignalV2; ///< Scroll updated signal type
- typedef SignalV2< void ( const ClampEvent& ) > ScrollClampedSignalV2; ///< Scroll clamped signal type
+ typedef Signal< void ( const Vector3& ) > ScrollStartedSignalType; ///< ScrollStarted signal type
+ typedef Signal< void ( const Vector3& ) > ScrollCompletedSignalType; ///< ScrollCompleted signal type
+ typedef Signal< void ( const Vector3& ) > ScrollUpdatedSignalType; ///< Scroll updated signal type
+ typedef Signal< void ( const ClampEvent& ) > ScrollClampedSignalType; ///< Scroll clamped signal type
/**
* @brief Signal emitted when the Scrollable has moved (whether by touch or animation).
*/
- ScrollStartedSignalV2& ScrollStartedSignal();
+ ScrollStartedSignalType& ScrollStartedSignal();
/**
* @brief Signal emitted when the Scrollable has moved (whether by touch or animation).
*/
- ScrollUpdatedSignalV2& ScrollUpdatedSignal();
+ ScrollUpdatedSignalType& ScrollUpdatedSignal();
/**
* @brief Signal emitted when the Scrollable has completed movement (whether by touch or animation).
*/
- ScrollCompletedSignalV2& ScrollCompletedSignal();
+ ScrollCompletedSignalType& ScrollCompletedSignal();
/**
* @brief Signal emitted when the Scrollable is pushing against a domain boundary
*
* @return The signal to connect to
*/
- ScrollClampedSignalV2& ScrollClampedSignal();
+ ScrollClampedSignalType& ScrollClampedSignal();
public: