float duration; ///< Duration of snap animation.
};
- typedef SignalV2< void ( const SnapEvent& ) > SnapStartedSignalV2; ///< SnapStarted signal type
+ typedef Signal< void ( const SnapEvent& ) > SnapStartedSignalType; ///< SnapStarted signal type
/**
* @brief Signal emitted when the ScrollView has started to snap or flick (it tells the target
* position, scale, rotation for the snap or flick)
*/
- SnapStartedSignalV2& SnapStartedSignal();
+ SnapStartedSignalType& SnapStartedSignal();
public: