+ * @brief Scrolls View to position specified (contents will scroll to this position)
+ *
+ * Position 0,0 is the origin. Increasing X scrolls contents left, while
+ * increasing Y scrolls contents up.
+ * - If Rulers have been applied to the axes, then the contents will scroll until
+ * reaching the domain boundary.
+ * @note Contents will not snap to ruler snap points.
+ * Biasing parameters are provided such that in scenarios with 2 or 2x2 pages in
+ * wrap mode, the application developer can decide whether to scroll left or right
+ * to get to the target page
+ *
+ * @param[in] position The position to scroll to.
+ * @param[in] duration The duration of the animation in seconds
+ * @param[in] horizontalBias Whether to bias scrolling to left or right.
+ * @param[in] verticalBias Whether to bias scrolling to top or bottom.
+ * @param[in] alpha Alpha function to use
+ */
+ void ScrollTo(const Vector3 &position, float duration, AlphaFunction alpha,
+ DirectionBias horizontalBias, DirectionBias verticalBias);
+
+ /**