ScrollView - Added APIs for minimum pan speed/distance before being considered a...
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / public-api / controls / scrollable / scroll-view / scroll-view.cpp
index e333902..aba1054 100644 (file)
@@ -280,7 +280,7 @@ const std::string ScrollView::SCROLL_START_PAGE_POSITION_PROPERTY_NAME( "scroll-
 
 const float ScrollView::DEFAULT_SLOW_SNAP_ANIMATION_DURATION(0.5f);
 const float ScrollView::DEFAULT_FAST_SNAP_ANIMATION_DURATION(0.25f);
-const float ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION(1.0f);
+const float ScrollView::DEFAULT_SNAP_OVERSHOOT_DURATION(0.5f);
 const float ScrollView::DEFAULT_MAX_OVERSHOOT(100.0f);  // 100 pixels
 
 const float ScrollView::DEFAULT_AXIS_AUTO_LOCK_GRADIENT(0.36f);
@@ -438,6 +438,16 @@ void ScrollView::SetRefreshInterval(int milliseconds)
   GetImpl(*this).SetRefreshInterval(milliseconds);
 }
 
+int ScrollView::GetScrollUpdateDistance() const
+{
+  return GetImpl(*this).GetScrollUpdateDistance();
+}
+
+void ScrollView::SetScrollUpdateDistance(int distance)
+{
+  GetImpl(*this).SetScrollUpdateDistance(distance);
+}
+
 bool ScrollView::GetAxisAutoLock() const
 {
   return GetImpl(*this).GetAxisAutoLock();
@@ -478,6 +488,26 @@ void ScrollView::SetFlickSpeedCoefficient(float speed)
   GetImpl(*this).SetFlickSpeedCoefficient(speed);
 }
 
+Vector2 ScrollView::GetMinimumDistanceForFlick() const
+{
+  return GetImpl(*this).GetMinimumDistanceForFlick();
+}
+
+void ScrollView::SetMinimumDistanceForFlick( const Vector2& distance )
+{
+  GetImpl(*this).SetMinimumDistanceForFlick(distance);
+}
+
+float ScrollView::GetMinimumSpeedForFlick() const
+{
+  return GetImpl(*this).GetMinimumSpeedForFlick();
+}
+
+void ScrollView::SetMinimumSpeedForFlick( float speed )
+{
+  GetImpl(*this).SetMinimumSpeedForFlick(speed);
+}
+
 float ScrollView::GetMaxFlickSpeed() const
 {
   return GetImpl(*this).GetMaxFlickSpeed();
@@ -503,6 +533,11 @@ Vector3 ScrollView::GetCurrentScrollPosition() const
   return GetImpl(*this).GetCurrentScrollPosition();
 }
 
+void ScrollView::SetScrollPosition(const Vector3& position)
+{
+  GetImpl(*this).SetScrollPosition(position);
+}
+
 Vector3 ScrollView::GetCurrentScrollScale() const
 {
   return GetImpl(*this).GetCurrentScrollScale();