// spacing must be present.
if(mEnabled && fabsf(mSpacing) > Math::MACHINE_EPSILON_1)
{
- if( wrap )
- {
- position = WrapInDomain(position, mDomain.min, mDomain.max);
- }
page = floor((position - mDomain.min) / mSpacing + 0.5f);
if(wrap)
GetImpl(*this).SetFlickSpeedCoefficient(speed);
}
+Vector2 ScrollView::GetMinimumDistanceForFlick() const
+{
+ return GetImpl(*this).GetMinimumDistanceForFlick();
+}
+
+void ScrollView::SetMinimumDistanceForFlick( const Vector2& distance )
+{
+ GetImpl(*this).SetMinimumDistanceForFlick(distance);
+}
+
+float ScrollView::GetMinimumSpeedForFlick() const
+{
+ return GetImpl(*this).GetMinimumSpeedForFlick();
+}
+
+void ScrollView::SetMinimumSpeedForFlick( float speed )
+{
+ GetImpl(*this).SetMinimumSpeedForFlick(speed);
+}
+
float ScrollView::GetMaxFlickSpeed() const
{
return GetImpl(*this).GetMaxFlickSpeed();