void SetMaxSwingAngle(const Vector2& maxSwingAngle);
/**
+ * @brief Retrieve the maximum swing angle when at zero drop off.
+ *
+ * @return The maximum swing angle for x and y axes
+ */
+ Vector2 GetMaxSwingAngle() const;
+
+ /**
* @brief Set the drop off values to affect the amount of swing
* angle applied to an actor the further it is from the scroll
* position.
*/
void SetSwingDropOff(const Vector2& dropOff, const Vector2& distance, AlphaFunction function = NULL);
+ /**
+ * @brief Get the drop off values that affect the amount of swing angle that is applied to an actor.
+ *
+ * @param[out] dropOff The current drop-off amount.
+ * @param[out] distance The current distance to apply drop-off in pixels.
+ * @param[out] function The current alpha function used to affect how the drop iff is applied over the distance.
+ */
+ void GetSwingDropOff( Vector2& dropOff, Vector2& distance, AlphaFunction& function ) const;
+
protected:
/**