const Property::Index ScrollConnector::OVERSHOOT = Internal::ScrollConnector::OVERSHOOT;
const char* const ScrollConnector::DOMAIN_CHANGED_SIGNAL_NAME = "domain-changed";
+const char* const ScrollConnector::SCROLL_POSITION_CHANGED_SIGNAL_NAME = "scroll-position-changed";
ScrollConnector ScrollConnector::New()
{
return GetImpl(*this).GetScrollPositionObject();
}
+void ScrollConnector::SetScrollPosition( float position )
+{
+ GetImpl(*this).SetScrollPosition( position );
+}
+
+float ScrollConnector::GetScrollPosition() const
+{
+ return GetImpl(*this).GetScrollPosition();
+}
+
+ScrollConnector::ScrollPositionChangedSignalType& ScrollConnector::ScrollPositionChangedSignal()
+{
+ return GetImpl(*this).ScrollPositionChangedSignal();
+}
+
ScrollConnector::DomainChangedSignalType& ScrollConnector::DomainChangedSignal()
{
return GetImpl(*this).DomainChangedSignal();