using namespace Dali;
using namespace Dali::Toolkit;
-using namespace std;
namespace // unnamed namespace
{
{
mImpl->mItemSpacingRadians = itemSpacing;
- float itemsPerSpiral = max(1.0f, (2.0f*(float)Math::PI) / mImpl->mItemSpacingRadians);
+ float itemsPerSpiral = std::max(1.0f, (2.0f*(float)Math::PI) / mImpl->mItemSpacingRadians);
mImpl->mItemDescent = mImpl->mRevolutionDistance / itemsPerSpiral;
}
{
mImpl->mRevolutionDistance = distance;
- float itemsPerSpiral = max(1.0f, (2.0f*(float)Math::PI) / mImpl->mItemSpacingRadians);
+ float itemsPerSpiral = std::max(1.0f, (2.0f*(float)Math::PI) / mImpl->mItemSpacingRadians);
mImpl->mItemDescent = mImpl->mRevolutionDistance / itemsPerSpiral;
}
float layoutHeight = IsHorizontal(mOrientation) ? layoutSize.width : layoutSize.height;
float itemsPerSpiral = layoutHeight / mImpl->mItemDescent;
float itemsCachedBeforeTopItem = layoutHeight * (mImpl->mTopItemAlignment + 0.5f) / mImpl->mItemDescent;
- float itemsViewable = min(itemsPerSpiral, itemsPerSpiral - itemsCachedBeforeTopItem - firstItemPosition + 1.0f);
+ float itemsViewable = std::min(itemsPerSpiral, itemsPerSpiral - itemsCachedBeforeTopItem - firstItemPosition + 1.0f);
- unsigned int firstItem = static_cast<unsigned int>(max(0.0f, -firstItemPosition - itemsCachedBeforeTopItem - 1.0f));
- unsigned int lastItem = static_cast<unsigned int>(max(0.0f, firstItem + itemsViewable));
+ unsigned int firstItem = static_cast<unsigned int>(std::max(0.0f, -firstItemPosition - itemsCachedBeforeTopItem - 1.0f));
+ unsigned int lastItem = static_cast<unsigned int>(std::max(0.0f, firstItem + itemsViewable));
return ItemRange(firstItem, lastItem+1);
}