// so that we can avoid the actors overlapping during orientation change.
animation.Resize( actor, shrink, AlphaFunctions::EaseOut, 0.0f, durationSeconds * 0.5f );
animation.Resize( actor, size, AlphaFunctions::EaseIn, 0.0f, durationSeconds );
// so that we can avoid the actors overlapping during orientation change.
animation.Resize( actor, shrink, AlphaFunctions::EaseOut, 0.0f, durationSeconds * 0.5f );
animation.Resize( actor, size, AlphaFunctions::EaseIn, 0.0f, durationSeconds );