using namespace Dali;
using namespace Dali::Toolkit;
-using namespace std;
namespace // unnamed namespace
{
float layoutWidth)
{
// Share the available space between margins & column spacings
- float availableSpace = max(0.0f, (layoutWidth - itemSize.width*numberOfColumns));
+ float availableSpace = std::max(0.0f, (layoutWidth - itemSize.width*numberOfColumns));
float leftMargin = availableSpace/numberOfColumns * 0.5f;
if (row < 0.0f)
{
- darkness = alpha = max(0.0f, 1.0f + row);
+ darkness = alpha = std::max(0.0f, 1.0f + row);
}
else
{
if (row > (mNumberOfRows-1.0f))
{
- alpha = max(0.0f, 1.0f - (row-(mNumberOfRows-1.0f)));
+ alpha = std::max(0.0f, 1.0f - (row-(mNumberOfRows-1.0f)));
}
}
float firstRow = -(firstItemPosition/mImpl->mNumberOfColumns);
float lastRow = firstRow + mImpl->mNumberOfRows * 0.5f;
- unsigned int firstItem = static_cast<unsigned int>(max(0.0f, firstRow * mImpl->mNumberOfColumns));
- unsigned int lastItem = static_cast<unsigned int>(max(0.0f, lastRow * mImpl->mNumberOfColumns));
+ unsigned int firstItem = static_cast<unsigned int>(std::max(0.0f, firstRow * mImpl->mNumberOfColumns));
+ unsigned int lastItem = static_cast<unsigned int>(std::max(0.0f, lastRow * mImpl->mNumberOfColumns));
return ItemRange(firstItem, lastItem+1);
}