#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/text-view/text-view.h>
-namespace Dali DALI_IMPORT_API
+namespace Dali
{
namespace Toolkit
* A popup can use various custom transition effects, e.g.
* Alpha fade, Scaling transition, position/rotation, shader effects.
*/
-class Popup : public Control
+class DALI_IMPORT_API Popup : public Control
{
public:
POPUP_SHOW, ///< Shown (visible in default size)
};
- typedef SignalV2< void () > TouchedOutsideSignalV2; ///< Touched outside signal type.
- typedef SignalV2< void () > HiddenSignalV2; ///< Hidden signal type.
+ typedef Signal< void () > TouchedOutsideSignalType; ///< Touched outside signal type.
+ typedef Signal< void () > HiddenSignalType; ///< Hidden signal type.
/**
* @brief Signal emitted when user has touched outside of the Dialog.
*/
- TouchedOutsideSignalV2& OutsideTouchedSignal();
+ TouchedOutsideSignalType& OutsideTouchedSignal();
/**
* @brief Signal emitted when popup has been hidden.
*/
- HiddenSignalV2& HiddenSignal();
+ HiddenSignalType& HiddenSignal();
public:
*
* @param[in] implementation The Control implementation.
*/
- Popup(Internal::Popup& implementation);
+ DALI_INTERNAL Popup(Internal::Popup& implementation);
/**
* @brief Allows the creation of this Control from an Internal::CustomActor pointer.
*
* @param[in] internal A pointer to the internal CustomActor.
*/
- Popup( Dali::Internal::CustomActor* internal );
+ explicit DALI_INTERNAL Popup( Dali::Internal::CustomActor* internal );
};
} // namespace Toolkit