} // namespace
-PushButton CreatePushButton( const std::string& releasedImagePath, const std::string& pressedImagePath, const std::string& backgroundImagePath,
- const std::string& dimmedReleasedImagePath, const std::string& dimmedBackgroundImagePath )
+PushButton CreatePushButton( const std::string& unselectedImagePath, const std::string& selectedImagePath, const std::string& backgroundImagePath,
+ const std::string& disabledUnselectedImagePath, const std::string& disabledBackgroundImagePath )
{
PushButton button = Toolkit::PushButton::New();
- if( !releasedImagePath.empty() )
+ if( !unselectedImagePath.empty() )
{
- button.SetButtonImage( CreateAlignedImage( releasedImagePath ) );
+ button.SetButtonImage( CreateAlignedImage( unselectedImagePath ) );
}
- if( !pressedImagePath.empty() )
+ if( !selectedImagePath.empty() )
{
- button.SetPressedImage( CreateAlignedImage( pressedImagePath ) );
+ button.SetSelectedImage( CreateAlignedImage( selectedImagePath ) );
}
if( !backgroundImagePath.empty() )
button.SetBackgroundImage( CreateAlignedImage( backgroundImagePath ) );
}
- if( !dimmedReleasedImagePath.empty() )
+ if( !disabledUnselectedImagePath.empty() )
{
- button.SetDimmedImage( CreateAlignedImage( dimmedReleasedImagePath ) );
+ button.SetDisabledImage( CreateAlignedImage( disabledUnselectedImagePath ) );
}
- if( !dimmedBackgroundImagePath.empty() )
+ if( !disabledBackgroundImagePath.empty() )
{
- button.SetDimmedBackgroundImage( CreateAlignedImage( dimmedBackgroundImagePath ) );
+ button.SetDisabledBackgroundImage( CreateAlignedImage( disabledBackgroundImagePath ) );
}
return button;
}
-PushButton CreatePushButton( Actor releasedImageActor, Actor pressedImageActor, Actor backgroundImageActor,
- Actor dimmedReleasedImageActor, Actor dimmedBackgroundImageActor )
+PushButton CreatePushButton( Actor unselectedImageActor, Actor selectedImageActor, Actor backgroundImageActor,
+ Actor disabledUnselectedImageActor, Actor disabledBackgroundImageActor )
{
PushButton button = Toolkit::PushButton::New();
- if( releasedImageActor )
+ if( unselectedImageActor )
{
- button.SetButtonImage( CreateAlignedImage( releasedImageActor ) );
+ button.SetButtonImage( CreateAlignedImage( unselectedImageActor ) );
}
- if( pressedImageActor )
+ if( selectedImageActor )
{
- button.SetPressedImage( CreateAlignedImage( pressedImageActor ) );
+ button.SetSelectedImage( CreateAlignedImage( selectedImageActor ) );
}
if( backgroundImageActor )
button.SetBackgroundImage( CreateAlignedImage( backgroundImageActor ) );
}
- if( dimmedReleasedImageActor )
+ if( disabledUnselectedImageActor )
{
- button.SetDimmedImage( CreateAlignedImage( dimmedReleasedImageActor ) );
+ button.SetDisabledImage( CreateAlignedImage( disabledUnselectedImageActor ) );
}
- if( dimmedBackgroundImageActor )
+ if( disabledBackgroundImageActor )
{
- button.SetDimmedBackgroundImage( CreateAlignedImage( dimmedBackgroundImageActor ) );
+ button.SetDisabledBackgroundImage( CreateAlignedImage( disabledBackgroundImageActor ) );
}
return button;