/// @name Signals
/** @{ */
static const char* const SIGNAL_KEY_EVENT; ///< name "key-event"
+ static const char* const SIGNAL_TAPPED; ///< name "tapped"
+ static const char* const SIGNAL_PANNED; ///< name "panned"
+ static const char* const SIGNAL_PINCHED; ///< name "pinched"
+ static const char* const SIGNAL_LONG_PRESSED; ///< name "long-pressed"
/** @} */
/// @name Actions
* @brief Sets the background color of the control.
*
* @param[in] color The required background color of the control
+ *
+ * @note The background color fully blends with the actor color.
*/
void SetBackgroundColor( const Vector4& color );