{
const char* const Control::ACTION_CONTROL_ACTIVATED = "control-activated";
+
const char* const Control::SIGNAL_KEY_EVENT = "key-event";
+const char* const Control::SIGNAL_TAPPED = "tapped";
+const char* const Control::SIGNAL_PANNED = "panned";
+const char* const Control::SIGNAL_PINCHED = "pinched";
+const char* const Control::SIGNAL_LONG_PRESSED = "long-pressed";
Control Control::New()
{
return GetImplementation().KeyEventSignal();
}
-/**
- * @copydoc ConnectionTrackerInterface::SignalConnected
- */
-void Control::SignalConnected( SlotObserver* slotObserver, CallbackBase* callback )
-{
- GetImplementation().SignalConnected(slotObserver, callback );
-}
-
-/**
- * @copydoc ConnectionTrackerInterface::SignalDisconnected
- */
-void Control::SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback )
-{
- GetImplementation().SignalDisconnected(slotObserver, callback );
-}
-
-/**
- * @copydoc ConnectionTrackerInterface::GetConnectionCount
- */
-std::size_t Control::GetConnectionCount() const
-{
- return GetImplementation().GetConnectionCount( );
-}
-
-
Control::Control(Internal::Control& implementation)
: CustomActor(implementation)
{