static bool DoAction(BaseObject* object, const std::string& actionName, const std::vector<Property::Value>& attributes);
/**
+ * Connects a callback function with the object's signals.
+ * @param[in] object The object providing the signal.
+ * @param[in] tracker Used to disconnect the signal.
+ * @param[in] signalName The signal to connect to.
+ * @param[in] functor A newly allocated FunctorDelegate.
+ * @return True if the signal was connected.
+ * @post If a signal was connected, ownership of functor was passed to CallbackBase. Otherwise the caller is responsible for deleting the unused functor.
+ */
+ static bool DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor );
+
+ /**
* @brief If deriving classes wish to fine tune pinch gesture
* detection then they can access the gesture detector through this
* API and modify the detection.
*/
virtual void SignalDisconnected( SlotObserver* slotObserver, CallbackBase* callback );
- /**
- * @copydoc ConnectionTrackerInterface::GetConnectionCount
- */
- virtual std::size_t GetConnectionCount() const;
-
protected:
/**