: mControlImpl( controlImpl ),
mBackground( NULL ),
mStartingPinchScale( NULL ),
- mKeyEventSignalV2(),
+ mKeyEventSignal(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
Control& mControlImpl;
Background* mBackground; ///< Only create the background if we use it
Vector3* mStartingPinchScale; ///< The scale when a pinch gesture starts, TODO: consider removing this
- Toolkit::Control::KeyEventSignalV2 mKeyEventSignalV2;
+ Toolkit::Control::KeyEventSignalType mKeyEventSignal;
// Gesture Detection
PinchGestureDetector mPinchGestureDetector;
return connected;
}
-Toolkit::Control::KeyEventSignalV2& Control::KeyEventSignal()
+Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
{
- return mImpl->mKeyEventSignalV2;
+ return mImpl->mKeyEventSignal;
}
bool Control::EmitKeyEventSignal( const KeyEvent& event )
bool consumed = false;
// signals are allocated dynamically when someone connects
- if ( !mImpl->mKeyEventSignalV2.Empty() )
+ if ( !mImpl->mKeyEventSignal.Empty() )
{
- consumed = mImpl->mKeyEventSignalV2.Emit( handle, event );
+ consumed = mImpl->mKeyEventSignal.Emit( handle, event );
}
if (!consumed)