{
actor.SetColor( color );
actor.SetPositionInheritanceMode( USE_PARENT_POSITION_PLUS_LOCAL_POSITION );
+ actor.SetColorMode( USE_OWN_MULTIPLY_PARENT_COLOR );
actor.SetZ( BACKGROUND_ACTOR_Z_POSITION );
Constraint constraint = Constraint::New<Vector3>( constrainingIndex,
mImpl->SignalDisconnected( slotObserver, callback );
}
-std::size_t Control::GetConnectionCount() const
-{
- return mImpl->GetConnectionCount();
-}
-
Control::Control( ControlBehaviour behaviourFlags )
: CustomActorImpl( behaviourFlags & REQUIRES_TOUCH_EVENTS ),
mImpl(new Impl(*this))