// Construction & Destruction
Impl(Control& controlImpl)
: mControlImpl(controlImpl),
- mInitialized( false ),
+ mBackground( NULL ),
+ mKeyEventSignalV2(),
mPinchGestureDetector(),
mPanGestureDetector(),
mTapGestureDetector(),
mLongPressGestureDetector(),
mStartingPinchScale(),
- mLockSetSize( false ),
- mWidthPolicy( Toolkit::Control::Fixed ),
- mHeightPolicy( Toolkit::Control::Fixed ),
mSize(),
mSetSize(),
mMinimumSize(),
mMaximumSize( MAX_FLOAT_VALUE, MAX_FLOAT_VALUE, MAX_FLOAT_VALUE ),
+ mLockSetSize( false ),
+ mWidthPolicy( Toolkit::Control::Fixed ),
+ mHeightPolicy( Toolkit::Control::Fixed ),
+ mFlags( Control::CONTROL_BEHAVIOUR_NONE ),
mIsKeyboardNavigationSupported(false),
mIsKeyboardFocusGroup(false),
- mKeyEventSignalV2(),
- mBackground( NULL ),
- mFlags( Control::CONTROL_BEHAVIOUR_NONE )
+ mInitialized( false )
{
}
// Data
Control& mControlImpl;
-
- bool mInitialized:1;
-
+ Background* mBackground; ///< Only create the background if we use it
ConnectionTracker mConnectionTracker; // signal connection tracker
+ Toolkit::Control::KeyEventSignalV2 mKeyEventSignalV2;
// Gesture Detection
-
PinchGestureDetector mPinchGestureDetector;
PanGestureDetector mPanGestureDetector;
TapGestureDetector mTapGestureDetector;
LongPressGestureDetector mLongPressGestureDetector;
-
Vector3 mStartingPinchScale; ///< The scale when a pinch gesture starts
- // Relayout and size negotiation
-
- bool mLockSetSize; ///< Used to avoid. Can't be a bitfield as a reference to this member is used in SetSizeLock helper class.
-
- Toolkit::Control::SizePolicy mWidthPolicy; ///< Stores the width policy.
- Toolkit::Control::SizePolicy mHeightPolicy; ///< Stores the height policy.
-
Vector3 mSize; ///< Stores the current control's size.
Vector3 mSetSize; ///< Always stores the size set through the Actor's API. Useful when reset to the initial size is needed.
Vector3 mMinimumSize; ///< Stores the control's minimum size.
Vector3 mMaximumSize; ///< Stores the control's maximum size.
- bool mIsKeyboardNavigationSupported; ///< Stores whether keyboard navigation is supported by the control.
- bool mIsKeyboardFocusGroup; ///< Stores whether the control is a focus group.
-
- Toolkit::Control::KeyEventSignalV2 mKeyEventSignalV2;
-
- // Background
- Background* mBackground; ///< Only create the background if we use it
+ bool mLockSetSize; ///< Used to avoid. Can't be a bitfield as a reference to this member is used in SetSizeLock helper class.
- ControlBehaviour mFlags; ///< Flags passed in from constructor
+ Toolkit::Control::SizePolicy mWidthPolicy:3; ///< Stores the width policy. 3 bits covers 8 values
+ Toolkit::Control::SizePolicy mHeightPolicy:3; ///< Stores the height policy. 3 bits covers 8 values
+ ControlBehaviour mFlags:4; ///< Flags passed in from constructor. Need to increase this size when new enums are added
+ bool mIsKeyboardNavigationSupported:1; ///< Stores whether keyboard navigation is supported by the control.
+ bool mIsKeyboardFocusGroup:1; ///< Stores whether the control is a focus group.
+ bool mInitialized:1;
// Properties - these need to be members of Internal::Control::Impl as they need to functions within this class.
static PropertyRegistration PROPERTY_1;
// Register for style changes
styleManager.StyleChangeSignal().Connect( this, &ControlImpl::DoStyleChange );
+
+ // SetTheme
+ GetImpl( styleManager ).ApplyThemeStyle( GetOwner() );
}
mImpl->mInitialized = true;
return;
}
- // Request for relayout.
+ // Request for relayout as we may need to position the new child and old ones
RelayoutRequest();
// Notify derived classes.
return;
}
- // Request for relayout.
+ // Request for relayout as we may need to re-position the old child
RelayoutRequest();
// Notify derived classes.
{
bool ret = false;
- return ret;
-}
+ if( object && (actionName == Toolkit::Control::ACTION_CONTROL_ACTIVATED) )
+ {
+ Toolkit::Control control = Toolkit::Control::DownCast( BaseHandle( object ) );
+ if( control )
+ {
+ // if cast succeeds there is an implementation so no need to check
+ control.GetImplementation().OnActivated();
+ }
+ }
-void Control::DoActivatedAction(const PropertyValueContainer& attributes)
-{
- OnActivated();
+ return ret;
}
void Control::DoStyleChange( Toolkit::StyleManager styleManager, StyleChange change )
void Control::RelayoutRequest()
{
- Internal::RelayoutController::Get().Request();
+ // unfortunate double negative but thats to guarantee new controls get size negotiation
+ // by default and have to "opt-out" if they dont want it
+ if( !(mImpl->mFlags & NO_SIZE_NEGOTIATION) )
+ {
+ Internal::RelayoutController::Request();
+ }
}
void Control::Relayout( Vector2 size, ActorSizeContainer& container )