{
const char* const Button::SIGNAL_CLICKED = "clicked";
-const char* const Button::SIGNAL_TOGGLED = "toggled";
+const char* const Button::SIGNAL_STATE_CHANGED = "state-changed";
Button::Button()
{}
return Control::DownCast<Button, Internal::Button>(handle);
}
-void Button::SetDimmed( bool dimmed )
+void Button::SetDisabled( bool disabled )
{
- Dali::Toolkit::GetImplementation( *this ).SetDimmed( dimmed );
+ Dali::Toolkit::GetImplementation( *this ).SetDisabled( disabled );
}
-bool Button::IsDimmed() const
+bool Button::IsDisabled() const
{
- return Dali::Toolkit::GetImplementation( *this ).IsDimmed();
+ return Dali::Toolkit::GetImplementation( *this ).IsDisabled();
}
void Button::SetAnimationTime( float animationTime )
return Dali::Toolkit::GetImplementation( *this ).ClickedSignal();
}
-Button::ToggledSignalType& Button::ToggledSignal()
+Button::StateChangedSignalType& Button::StateChangedSignal()
{
- return Dali::Toolkit::GetImplementation( *this ).ToggledSignal();
+ return Dali::Toolkit::GetImplementation( *this ).StateChangedSignal();
}
Button::Button( Internal::Button& implementation )