/**
* @copydoc Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignal()
*/
- Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalV2& KeyInputFocusChangedSignal();
+ Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType& KeyInputFocusChangedSignal();
/**
* @copydoc Toolkit::KeyInputFocusManager::UnhandledKeyEventSignal()
*/
- Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalV2& UnhandledKeyEventSignal();
+ Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalType& UnhandledKeyEventSignal();
/**
* Connects a callback function with the object's signals.
private:
// The key input focus change signal
- Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalV2 mKeyInputFocusChangedSignalV2;
+ Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType mKeyInputFocusChangedSignal;
// The un-handled key event signal
- Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalV2 mUnhandledKeyEventSignalV2;
+ Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalType mUnhandledKeyEventSignal;
// Keyboard events are sent to the current focus actor, which will be the actor on the top of the focus actors stack.
FocusStack mFocusStack;