control.GetImplementation().OnKeyInputFocusGained();
// Emit the signal to inform focus change to the application.
- if ( !mKeyInputFocusChangedSignalV2.Empty() )
+ if ( !mKeyInputFocusChangedSignal.Empty() )
{
- mKeyInputFocusChangedSignalV2.Emit( control, previousFocusControl );
+ mKeyInputFocusChangedSignal.Emit( control, previousFocusControl );
}
}
return result;
}
-Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalV2& KeyInputFocusManager::KeyInputFocusChangedSignal()
+Toolkit::KeyInputFocusManager::KeyInputFocusChangedSignalType& KeyInputFocusManager::KeyInputFocusChangedSignal()
{
- return mKeyInputFocusChangedSignalV2;
+ return mKeyInputFocusChangedSignal;
}
-Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalV2& KeyInputFocusManager::UnhandledKeyEventSignal()
+Toolkit::KeyInputFocusManager::UnhandledKeyEventSignalType& KeyInputFocusManager::UnhandledKeyEventSignal()
{
- return mUnhandledKeyEventSignalV2;
+ return mUnhandledKeyEventSignal;
}
KeyInputFocusManager::FocusStackIterator KeyInputFocusManager::FindFocusControlInStack( Toolkit::Control control ) const
if( !consumed )
{
// Emit signal to inform that a key event is not consumed.
- if( !mUnhandledKeyEventSignalV2.Empty() )
+ if( !mUnhandledKeyEventSignal.Empty() )
{
- mUnhandledKeyEventSignalV2.Emit(event);
+ mUnhandledKeyEventSignal.Emit(event);
}
}
}