/**
* @copydoc Toolkit::KeyboardFocusManager::PreFocusChangeSignal()
*/
- Toolkit::KeyboardFocusManager::PreFocusChangeSignalV2& PreFocusChangeSignal();
+ Toolkit::KeyboardFocusManager::PreFocusChangeSignalType& PreFocusChangeSignal();
/**
* @copydoc Toolkit::KeyboardFocusManager::FocusChangedSignal()
*/
- Toolkit::KeyboardFocusManager::FocusChangedSignalV2& FocusChangedSignal();
+ Toolkit::KeyboardFocusManager::FocusChangedSignalType& FocusChangedSignal();
/**
* @copydoc Toolkit::KeyboardFocusManager::FocusGroupChangedSignal()
*/
- Toolkit::KeyboardFocusManager::FocusGroupChangedSignalV2& FocusGroupChangedSignal();
+ Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType& FocusGroupChangedSignal();
/**
* @copydoc Toolkit::KeyboardFocusManager::FocusedActorActivatedSignal()
*/
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalV2& FocusedActorActivatedSignal();
+ Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType& FocusedActorActivatedSignal();
/**
* Connects a callback function with the object's signals.
private:
- Toolkit::KeyboardFocusManager::PreFocusChangeSignalV2 mPreFocusChangeSignalV2; ///< The signal to notify the focus will be changed
- Toolkit::KeyboardFocusManager::FocusChangedSignalV2 mFocusChangedSignalV2; ///< The signal to notify the focus change
- Toolkit::KeyboardFocusManager::FocusGroupChangedSignalV2 mFocusGroupChangedSignalV2; ///< The signal to notify the focus group change
- Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalV2 mFocusedActorActivatedSignalV2; ///< The signal to notify the activation of focused actor
+ Toolkit::KeyboardFocusManager::PreFocusChangeSignalType mPreFocusChangeSignal; ///< The signal to notify the focus will be changed
+ Toolkit::KeyboardFocusManager::FocusChangedSignalType mFocusChangedSignal; ///< The signal to notify the focus change
+ Toolkit::KeyboardFocusManager::FocusGroupChangedSignalType mFocusGroupChangedSignal; ///< The signal to notify the focus group change
+ Toolkit::KeyboardFocusManager::FocusedActorActivatedSignalType mFocusedActorActivatedSignal; ///< The signal to notify the activation of focused actor
unsigned int mCurrentFocusActor; ///< The actor ID of current focused actor