// CLASS HEADER
#include "keyboard-focus-manager-impl.h"
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/adaptor-framework/accessibility-manager.h>
+#include <dali/public-api/adaptor-framework/singleton-service.h>
+#include <dali/public-api/animation/constraints.h>
+#include <dali/public-api/common/stage.h>
+#include <dali/public-api/events/key-event.h>
+#include <dali/public-api/object/type-registry.h>
+
// INTERNAL INCLUDES
#include <dali-toolkit/public-api/controls/control.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
if(control)
{
// Notify the control that it is activated
- control.GetImplementation().OnActivated();
+ control.GetImplementation().Activate();
}
// Send notification for the activation of focused actor
Property::Index propertyIsFocusGroup = actor.GetPropertyIndex(IS_FOCUS_GROUP_PROPERTY_NAME);
if(propertyIsFocusGroup == Property::INVALID_INDEX)
{
- propertyIsFocusGroup = actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
+ actor.RegisterProperty(IS_FOCUS_GROUP_PROPERTY_NAME, isFocusGroup);
}
else
{
// Move the focus towards right
MoveFocus(Toolkit::Control::Right);
}
-
- isFocusStartableKey = true;
}
else
{