bool GetWrapMode() const;
/**
+ * @copydoc Toolkit::FocusManager::SetEndCapFeedbackEnabled
+ */
+ void SetEndCapFeedbackEnabled(bool enabled);
+
+ /**
+ * @copydoc Toolkit::FocusManager::GetEndCapFeedbackEnabled
+ */
+ bool GetEndCapFeedbackEnabled() const;
+
+ /**
* @copydoc Toolkit::FocusManager::SetFocusIndicatorActor
*/
void SetFocusIndicatorActor(Actor indicator);
bool mIsWrapped; ///< Whether the focus movement is wrapped around or not
bool mIsFocusWithinGroup; ///< Whether the focus movement is limited to the current focus group or not
+ bool mIsEndcapFeedbackEnabled; ///< Whether the endcap feedback need to be played when the focus leaves the end or vice versa
+ bool mIsEndcapFeedbackPlayed; ///< Whether the endcap feedback was played or not
+
FocusIDContainer mFocusIDContainer; ///< The container to look up actor ID by focus order
IDAdditionalInfoContainer mIDAdditionalInfoContainer; ///< The container to look up additional information by actor ID
FocusIDPair mCurrentFocusActor; ///< The focus order and actor ID of current focused actor
+ Actor mCurrentGesturedActor; ///< The actor that will handle the gesture
Actor mFocusIndicatorActor; ///< The focus indicator actor shared by all the focusable actors for highlight