*
*/
+// FILE HEADER
+#include <dali-toolkit/internal/controls/text-view/text-view-processor.h>
+
// INTERNAL INCLUDES
-#include <dali/integration-api/debug.h>
-#include "text-view-processor.h"
-#include "text-view-word-processor.h"
-#include "text-view-word-group-processor.h"
-#include "text-view-line-processor.h"
-#include "text-view-processor-helper-functions.h"
-#include "text-processor.h"
-#include "text-view-processor-dbg.h"
+#include <dali-toolkit/internal/controls/text-view/text-view-word-processor.h>
+#include <dali-toolkit/internal/controls/text-view/text-view-word-group-processor.h>
+#include <dali-toolkit/internal/controls/text-view/text-view-line-processor.h>
+#include <dali-toolkit/internal/controls/text-view/text-view-processor-helper-functions.h>
+#include <dali-toolkit/internal/controls/text-view/text-processor.h>
namespace Dali
{
if( characterLayout.mIsColorGlyph ||
!character.IsWhiteSpace() || // A new line character is also a white space.
- ( character.IsWhiteSpace() && characterLayout.mStyledText.mStyle.GetUnderline() ) )
+ ( character.IsWhiteSpace() && characterLayout.mStyledText.mStyle.IsUnderlineEnabled() ) )
{
// Do not create a glyph-actor if it's a white space (without underline) or a new line character.
// If still there is no text-actor, create one.
if( !textActor )
{
- textActor = TextActor::New( Text(), characterLayout.mStyledText.mStyle, false, true );
+ TextActorParameters parameters( characterLayout.mStyledText.mStyle, TextActorParameters::FONT_DETECTION_OFF );
+ textActor = TextActor::New( NULL, parameters );
}
else
{