* @param[in] x2 right co-ordinate
* @param[in] y2 bottom co-ordinate
*/
- void AddQuad( float x1, float y1, float x2, float y2 ){};
+ void AddQuad( float x1, float y1, float x2, float y2 );
/**
* Clamps all quads to fit within a min -> max 2D boundary.
*/
- void Clamp2D(const Vector2& min, const Vector2& max){};
+ void Clamp2D(const Vector2& min, const Vector2& max);
QuadContainer mQuadList; ///< List of quads (sub-selections that form to create complete selection)
};
* Constructor
* @param[in] textViewCharacterPositioning TextViewCharacterPositioning to be used for positioning information.
*/
- TextHighlight( TextViewCharacterPositioning& textViewCharacterPositioning ):mTextViewCharacterPositioning( textViewCharacterPositioning ){};
+ TextHighlight( TextViewCharacterPositioning& textViewCharacterPositioning );
/**
* Destructor
*/
- ~TextHighlight(){};
+ ~TextHighlight();
/**
* Gets the table of the visual text positions which has a flag
* @param[in] textLayoutInfo TextView character layout information
*/
void GetVisualTextSelection(std::vector<bool>& selectedVisualText, std::size_t startSelection, std::size_t endSelection,
- Toolkit::TextView::TextLayoutInfo& textLayoutInfo){};
+ Toolkit::TextView::TextLayoutInfo& textLayoutInfo);
/**
* Iterates between selection handles and computes the info required to build the highlight mesh
* @param[in] handlePositionEnd ending handle position
* @return textHighlight target TextHighlight
*/
- TextHighlight::HighlightInfo CalculateHighlightInfo( std::size_t handlePositionStart, std::size_t handlePositionEnd, Toolkit::TextView::TextLayoutInfo& textLayoutInfo )
- { return HighlightInfo();};
+ TextHighlight::HighlightInfo CalculateHighlightInfo( std::size_t handlePositionStart, std::size_t handlePositionEnd, Toolkit::TextView::TextLayoutInfo& textLayoutInfo );
/**
* Calculates new Mesh data so highlight moves with selection handles.
* @param[in] newHighlightInfo HighlightInfo calculated by CalculateHighlightInfo
*/
- void UpdateHighlight( TextHighlight::HighlightInfo& newHighlightInfo ){};
+ void UpdateHighlight( TextHighlight::HighlightInfo& newHighlightInfo );
/**
* Creates the Mesh data needed by the Mesh Actor
*/
- Mesh CreateHighLightMesh(){return Mesh();};
+ Mesh CreateHighLightMesh();
private: