DALi signals refactor to remove V2 naming
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / text-input / text-input-popup-impl.h
index 759c104..c7f0fc2 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/animation/animation.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 
@@ -82,30 +85,30 @@ public:
   static const char* const SIGNAL_SHOW_FINISHED;
 
   // Popup Button Pressed
-  typedef SignalV2< bool( Toolkit::Button ) > PressedSignalV2;
+  typedef Signal< bool( Toolkit::Button ) > PressedSignalType;
 
   // Popup Hide Finished
-  typedef SignalV2< void( TextInputPopup& ) > HideFinishedSignalV2;
+  typedef Signal< void( TextInputPopup& ) > HideFinishedSignalType;
 
   // Popup Show Finished
-  typedef SignalV2< void( TextInputPopup& ) > ShowFinishedSignalV2;
+  typedef Signal< void( TextInputPopup& ) > ShowFinishedSignalType;
 
   /**
    * Signal emitted when the button is touched.
    */
-  PressedSignalV2& PressedSignal();
+  PressedSignalType& PressedSignal();
 
   /**
    * Signal emitted when popup is completely hidden
    * @note Only occurs after a Show() call with animation enabled.
    */
-  HideFinishedSignalV2& HideFinishedSignal();
+  HideFinishedSignalType& HideFinishedSignal();
 
   /**
    * Signal emitted when popup is completely shown
    * @note Only occurs after a Hide() call with animation enabled.
    */
-  ShowFinishedSignalV2& ShowFinishedSignal();
+  ShowFinishedSignalType& ShowFinishedSignal();
 
 public:
 
@@ -162,6 +165,14 @@ public:
   void CreateOrderedListOfOptions();
 
   /**
+   * Get the TextSize after constrained by the Popup margins.
+   * @param[in] textSize Natural size of text
+   * @return Vector2 constrained text size.
+   *
+   */
+  Vector2 GetConstrainedTextSize( const Vector2& textSize );
+
+  /**
    * Adds a popup option.
    * @note Creates popup frame if not already created.
    * @param[in] name The unique name for this option.
@@ -186,14 +197,6 @@ public:
   void Show( Actor target, bool animate = true );
 
   /**
-   * Sets Alternative offset property.
-   * The alternative offset property is how much to move in the horizontal and vertical
-   * axes when the popup goes out of the screen on the left/right sides or top/bottom sides.
-   * @param[in] offset Vector holding the left/right offset (x) and top/bottom offset (y)
-   */
-  void SetAlternativeOffset(Vector2 offset);
-
-  /**
    * Returns the current state of the popup.
    * @return The state of the popup see enum State
    */
@@ -316,12 +319,6 @@ public:
   void AddPopupOptions();
 
   /**
-   * Set Boundary that Popup should stay within
-   * @param[in] boundingRectangle coordinates of bounding box from Top Left
-   */
-  void SetPopupBoundary( const Rect<float>& boundingRectangle );
-
-  /**
    * Get Visible size of the Popup, excludes content that needs scrolling
    * @return Vector3 size of Popup
    */
@@ -370,6 +367,12 @@ private:
   void ApplyTailConstraint();
 
   /**
+   * Create Layer to be used with stencil to allow scrolling of buttons which do not fit in visible popup
+   * @param[in] size of the layer.
+   */
+  void CreateLayer( const Vector2& size );
+
+  /**
    * Create a stencil to clip the scroll view content
    * @param[in] size of the stencil.
    */
@@ -421,7 +424,8 @@ private:
 private:
 
   State mState;                                       ///< Popup State.
-  Layer mRoot;                                       ///< The actor which all popup content is added to (i.e. panel and buttons)
+  Layer mRoot;                                        ///< The actor which all popup content is added to (i.e. panel and buttons)
+  Actor mButtons;                                     ///< Actor which holds all the buttons, sensitivity can be set on all buttons via this actor
   ImageActor mBackground;                             ///< The background popup panel
   ImageActor mBackgroundEffect;                       ///< The background effect
   ImageActor mBackgroundLine;                         ///< The background line
@@ -433,10 +437,10 @@ private:
   float mPopupTailXPosition;                          ///< X position of PopUp tail.
 
   Vector2 mContentSize;                               ///< Size of Content (i.e. Buttons)
-  ActorContainer mButtonContainer;                    ///< List of buttons added to popup.
   ActorContainer mDividerContainer;                   ///< List of dividers added to popup.
   Animation mAnimation;                               ///< Popup Hide/Show animation.
 
+  Layer mLayer;                                       ///< Layer to be used with Stencil
   Actor mStencil;                                     ///< Stencil to clip scrollview
   Toolkit::ScrollView mScrollView;                    ///< Scrollview to house the popup
 
@@ -450,8 +454,6 @@ private:
   Vector4 mTextColor;                    // Color of the popup text.
   Vector4 mTextPressedColor;             // Color of the popup text when pressed.
 
-  Rect<float> mBoundingRect; // Boundary that Popup must stay within.
-
   // Priority of Options/Buttons in the Cut and Paste pop-up, higher priority buttons are displayed first, left to right.
   std::size_t mSelectOptionPriority;  // Position of Select Button
   std::size_t mSelectAllOptionPriority; // Position of Select All button
@@ -460,9 +462,9 @@ private:
   std::size_t mPasteOptionPriority;  // Position of Paste button
   std::size_t mClipboardOptionPriority;  // Position of Clipboard button
 
-  PressedSignalV2 mPressedSignal;              ///< Signal emitted when a button within the popup is pressed.
-  HideFinishedSignalV2 mHideFinishedSignal;    ///< Signal emitted when popup is completely hidden
-  ShowFinishedSignalV2 mShowFinishedSignal;    ///< Signal emitted when popup is completely shown
+  PressedSignalType mPressedSignal;              ///< Signal emitted when a button within the popup is pressed.
+  HideFinishedSignalType mHideFinishedSignal;    ///< Signal emitted when popup is completely hidden
+  ShowFinishedSignalType mShowFinishedSignal;    ///< Signal emitted when popup is completely shown
 
 };