DALi signals refactor to remove V2 naming
[platform/core/uifw/dali-toolkit.git] / base / dali-toolkit / internal / controls / text-input / text-input-popup-impl.h
index 4348ca8..c7f0fc2 100644 (file)
  *
  */
 
-// INTERNAL INCLUDES
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/animation/animation.h>
 
+// INTERNAL INCLUDES
 #include <dali-toolkit/public-api/controls/text-view/text-view.h>
 #include <dali-toolkit/public-api/controls/scrollable/scroll-view/scroll-view.h>
 
@@ -82,30 +85,30 @@ public:
   static const char* const SIGNAL_SHOW_FINISHED;
 
   // Popup Button Pressed
-  typedef SignalV2< bool( Toolkit::Button ) > PressedSignalV2;
+  typedef Signal< bool( Toolkit::Button ) > PressedSignalType;
 
   // Popup Hide Finished
-  typedef SignalV2< void( TextInputPopup& ) > HideFinishedSignalV2;
+  typedef Signal< void( TextInputPopup& ) > HideFinishedSignalType;
 
   // Popup Show Finished
-  typedef SignalV2< void( TextInputPopup& ) > ShowFinishedSignalV2;
+  typedef Signal< void( TextInputPopup& ) > ShowFinishedSignalType;
 
   /**
    * Signal emitted when the button is touched.
    */
-  PressedSignalV2& PressedSignal();
+  PressedSignalType& PressedSignal();
 
   /**
    * Signal emitted when popup is completely hidden
    * @note Only occurs after a Show() call with animation enabled.
    */
-  HideFinishedSignalV2& HideFinishedSignal();
+  HideFinishedSignalType& HideFinishedSignal();
 
   /**
    * Signal emitted when popup is completely shown
    * @note Only occurs after a Hide() call with animation enabled.
    */
-  ShowFinishedSignalV2& ShowFinishedSignal();
+  ShowFinishedSignalType& ShowFinishedSignal();
 
 public:
 
@@ -459,9 +462,9 @@ private:
   std::size_t mPasteOptionPriority;  // Position of Paste button
   std::size_t mClipboardOptionPriority;  // Position of Clipboard button
 
-  PressedSignalV2 mPressedSignal;              ///< Signal emitted when a button within the popup is pressed.
-  HideFinishedSignalV2 mHideFinishedSignal;    ///< Signal emitted when popup is completely hidden
-  ShowFinishedSignalV2 mShowFinishedSignal;    ///< Signal emitted when popup is completely shown
+  PressedSignalType mPressedSignal;              ///< Signal emitted when a button within the popup is pressed.
+  HideFinishedSignalType mHideFinishedSignal;    ///< Signal emitted when popup is completely hidden
+  ShowFinishedSignalType mShowFinishedSignal;    ///< Signal emitted when popup is completely shown
 
 };