typedef IntrusivePtr<TextInput> TextInputPtr;
-class TextInput : public ControlImpl
+class TextInput : public Control
{
public:
virtual void OnKeyInputFocusLost();
/**
- * From ControlImpl; called whenever the control is added to the stage.
+ * From Control; called whenever the control is added to the stage.
*/
virtual void OnControlStageConnection();
-private: // From ControlImpl
+private: // From Control
/**
* Creation of the layer that is used by top level active parts of the TextInput like handles
void CreateActiveLayer();
/**
- * @copydoc Toolkit::ControlImpl::OnInitialize()
+ * @copydoc Control::OnInitialize()
*/
virtual void OnInitialize();
/**
- * @copydoc Toolkit::ControlImpl::OnControlSizeSet()
+ * @copydoc Control::OnControlSizeSet()
*/
virtual void OnControlSizeSet(const Vector3& targetSize);
/**
- * @copydoc Toolkit::ControlImpl::OnRelaidOut()
+ * @copydoc Control::OnRelaidOut()
*/
virtual void OnRelaidOut( Vector2 size, ActorSizeContainer& container );