mHighlightMeshActor = MeshActor::New( mHighlightMesh );
mHighlightMeshActor.SetName( "HighlightMeshActor" );
- mHighlightMeshActor.SetInheritShaderEffect( false );
mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );