scrollOffset.x += cursorPosition.x;
}
- if( cursorPosition.y - cursorSize.height < 0.f )
- {
- scrollOffset.y += ( cursorPosition.y - cursorSize.height );
- }
- else if( cursorPosition.y > controlSize.height )
+ if( cursorPosition.y - cursorSize.height < 0.f || cursorPosition.y > controlSize.height )
{
scrollOffset.y += cursorPosition.y;
}
mHighlightMeshActor = MeshActor::New( mHighlightMesh );
mHighlightMeshActor.SetName( "HighlightMeshActor" );
- mHighlightMeshActor.SetInheritShaderEffect( false );
mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );