void TextInput::OnRelaidOut( Vector2 size, ActorSizeContainer& container )
{
Relayout( mDisplayedTextView, size, container );
+ Relayout( mPopupPanel.GetRootActor(), size, container );
+
GetTextLayoutInfo();
DrawCursor();
mPopupPanel.AddPopupOptions();
}
-void TextInput::SetPopupPosition( const Vector3& position )
+void TextInput::SetPopupPosition( const Vector3& position, const Vector2& alternativePosition )
{
- mPopupPanel.SetTailPosition( position );
- mPopupPanel.GetRootActor().SetPosition( position );
+ const Vector3& visiblePopUpSize = mPopupPanel.GetVisibileSize();
+
+ Vector3 clampedPosition ( position );
+ Vector3 tailOffsetPosition ( position );
+
+ float xOffSet( 0.0f );
+
+ Actor self = Self();
+ const Vector3 textViewTopLeftWorldPosition = self.GetCurrentWorldPosition() - self.GetCurrentSize()*0.5f;
+
+ const float popUpLeft = textViewTopLeftWorldPosition.x + position.x - visiblePopUpSize.width*0.5f;
+ const float popUpTop = textViewTopLeftWorldPosition.y + position.y - visiblePopUpSize.height;
+
+ // Clamp to left or right or of boundary
+ if( popUpLeft < mBoundingRectangleWorldCoordinates.x )
+ {
+ xOffSet = mBoundingRectangleWorldCoordinates.x - popUpLeft ;
+ }
+ else if ( popUpLeft + visiblePopUpSize.width > mBoundingRectangleWorldCoordinates.z )
+ {
+ xOffSet = mBoundingRectangleWorldCoordinates.z - ( popUpLeft + visiblePopUpSize.width );
+ }
+
+ clampedPosition.x = position.x + xOffSet;
+ tailOffsetPosition.x = -xOffSet;
+
+ // Check if top left of PopUp outside of top bounding rectangle, if so then flip to lower position.
+ bool flipTail( false );
+
+ if ( popUpTop < mBoundingRectangleWorldCoordinates.y )
+ {
+ clampedPosition.y = alternativePosition.y + visiblePopUpSize.height;
+ flipTail = true;
+ }
+
+ mPopupPanel.GetRootActor().SetPosition( clampedPosition );
+ mPopupPanel.SetTailPosition( tailOffsetPosition, flipTail );
}
void TextInput::HidePopup(bool animate, bool signalFinished )
}
}
-void TextInput::ShowPopup(bool animate)
+void TextInput::ShowPopup( bool animate )
{
Vector3 position;
+ Vector2 alternativePopupPosition;
if(mHighlightMeshActor && mState == StateEdit)
{
topHandle.y += -mPopupOffsetFromText.y - rowSize.height;
position = Vector3(topHandle.x, topHandle.y, 0.0f);
- bottomHandle.y += GetSelectionHandleSize().y + mPopupOffsetFromText.w;
- mPopupPanel.SetAlternativeOffset(Vector2( mBoundingRectangleWorldCoordinates.x, bottomHandle.y - topHandle.y));
-
- float xPosition = ( fabsf( topHandle.x - bottomHandle.x ) )*0.5f + std::min( topHandle.x , bottomHandle.x );
+ float xPosition = ( fabsf( topHandle.x - bottomHandle.x ) )*0.5f + std::min( mSelectionHandleOneActualPosition.x , mSelectionHandleTwoActualPosition.x );
position.x = xPosition;
+
+ // Alternative position if no upper space
+ bottomHandle.y += GetSelectionHandleSize().y + mPopupOffsetFromText.w;
+ alternativePopupPosition = Vector2 ( position.x, bottomHandle.y );
}
else
{
const Size rowSize = GetRowRectFromCharacterPosition( mCursorPosition );
position.y -= ( mPopupOffsetFromText.y + rowSize.height );
// if can't be positioned above, then position below row.
- Vector2 alternativePopupPosition( mBoundingRectangleWorldCoordinates.x, position.y ); // default if no grab handle
+ alternativePopupPosition = Vector2( position.x, position.y ); // default if no grab handle
if ( mGrabHandle )
{
// If grab handle enabled then position pop-up below the grab handle.
alternativePopupPosition.y = rowSize.height + mGrabHandle.GetCurrentSize().height + mPopupOffsetFromText.w +50.0f;
}
- mPopupPanel.SetAlternativeOffset( alternativePopupPosition );
}
- // reposition popup above the desired cursor posiiton.
- Vector3 textViewSize = mDisplayedTextView.GetCurrentSize();
- textViewSize.z = 0.0f;
- // World position = world position of local position i.e. top-left corner of TextView
- Vector3 worldPosition = mDisplayedTextView.GetCurrentWorldPosition() - ( textViewSize * 0.5f ) + position;
-
- SetPopupPosition( worldPosition );
+ SetPopupPosition( position, alternativePopupPosition );
// Show popup
- mPopupPanel.Show(animate);
+ mPopupPanel.Show( Self(), animate );
StartMonitoringStageForTouch();
mPopupPanel.PressedSignal().Connect( this, &TextInput::OnPopupButtonPressed );