*
*/
-#include <dali/dali.h>
+// EXTERNAL INCLUDES
+#include <dali/public-api/actors/image-actor.h>
+#include <dali/public-api/actors/mesh-actor.h>
+#include <dali/public-api/adaptor-framework/timer.h>
+#include <dali/public-api/animation/animation.h>
+#include <dali/public-api/common/intrusive-ptr.h>
+#include <dali/public-api/geometry/mesh.h>
+#include <dali/public-api/signals/connection-tracker.h>
// INTERNAL INCLUDES
-
#include <dali-toolkit/internal/controls/text-input/textview-character-positions-impl.h>
#include <dali-toolkit/internal/controls/text-input/text-input-handles-impl.h>
#include <dali-toolkit/internal/controls/text-input/text-input-text-highlight-impl.h>
* @param actor Handle of the selection or grab handle.
* @param gesture Data structure with the parameters of the gesture.
*/
- void OnHandlePan(Actor actor, PanGesture gesture);
+ void OnHandlePan(Actor actor, const PanGesture& gesture);
// Selection Handles
void SetSelectionHandlesVisibility( bool visible );
/**
- * @brief Callback for when a handle is released
- * @return bool
- */
- bool OnHandleReleased();
-
- /**
* @brief Position Selection handles at given positions within the text string.
*
* @param[in] start where to place first handle
} // namespace Dali
#endif // __DALI_TOOLKIT_INTERNAL_TEXT_INPUT_DECORATOR_H__
-
-