- if( mTextViewCharacterPositioning.IsScrollEnabled() )
- {
- const Vector3 controlSize = mTextViewCharacterPositioning.GetTextView().GetCurrentSize();
- const Size cursorSize( GetCursorSizeAt( newHandlePosition ) );
- // Scrolls the text if the handle is not in a visible position
- handleVisible = IsPositionWithinControl( actualHandlePosition,
- cursorSize,
- controlSize );
-
- DALI_LOG_INFO(gLogFilter, Debug::Verbose, "TextInputDecorationLayouter::MoveGrabHandle handleVisible[%s]\n", ( handleVisible )?"true":"false");
-
- if( handleVisible )
- {
- StopScrollTimer();
- mCurrentHandlePosition = actualHandlePosition;
- mScrollDisplacement = Vector2::ZERO;
- }
- else
- {
- if( ( actualHandlePosition.x < SCROLL_THRESHOLD ) && ( displacement.x <= 0.f ) )
- {
- mScrollDisplacement.x = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.x > controlSize.width - SCROLL_THRESHOLD ) && ( displacement.x >= 0.f ) )
- {
- mScrollDisplacement.x = SCROLL_SPEED;
- }
- if( ( actualHandlePosition.y < SCROLL_THRESHOLD ) && ( displacement.y <= 0.f ) )
- {
- mScrollDisplacement.y = -SCROLL_SPEED;
- }
- else if( ( actualHandlePosition.y > controlSize.height - SCROLL_THRESHOLD ) && ( displacement.y >= 0.f ) )
- {
- mScrollDisplacement.y = SCROLL_SPEED;
- }
- StartScrollTimer();
- }
- }
-
- if( ( newHandlePosition != mGrabHandlePosition ) && // Only redraw cursor and do updates if position changed